About Graphic design

sábado, 18 de febrero de 2012

An Article About Graphic Design

Principles of Design

Balance - An arrangement of parts achieving a state of equilibrium between opposing forces or influences.

In design, balance is best understood when compared to the physical world. Think of a physical object, such as a glass of water. When the glass is tipped or off balance, it falls over and spills. To keep a scale in balance it must have equal weight on both sides. Note that the weight does not have to be made up of identical objects. Similarly, if an object placed on a page fails to fulfill our “visual equilibrium” the designApproximate Symmetry will appear off balance. When a design has balance, all of the elements appear grounded. This can be achieved through symmetry or asymmetry.
Formal Balance
Symmetrical or Formal Balance is accomplished by distributing elements equally around a central vertical or horizontal axis. Although this assumes identical mirrored elements, balance can also be created using different element of an equal weight and placement. This is called approximate symmetry. Using symmetry in a design produces a sense of stability and a lack of tension that requires little work on the part of the viewer.
Asymmetrical or Informal Balance occurs when the weight of a composition is not evenly distributed around a central axis. One method in obtaining balance in an asymmetrical design is to offset a dominant element with a group of smaller elements. A large neutral colored object can be balanced with the use of a deeper hue elsewhere in the layout.  Asymmetry in a design creates visual tension while preventing the design from appearing static and superficial.
Informal Balance

Rhythm - The regular or ordered repetition of dominant and subordinate elements or units within a design.

Rhythm in visual art is achieved through the creating a sense of movement. The repeated placement of elements, lines, or color can move the viewers focus from one point to another.
Types of Rhythm
If one thinks of rhythm in conjunction with nature, it becomes apparent that humans rely on a universal sense of timing, from the change of seasons, the rising and setting of the sun, changes in temperature and the internal rhythms that let us know when it is time to eat, sleep, or become active. Applying this principle to art can achieve a sense of unity and progression that subconsciously feels right.

Proportion - The relation or adaptation of one portion to another, or to the whole, as respect magnitude, quantity, or degree; comparative relation; ratio; as, the proportion of the parts of a building, or of the body.

The proportion of elements provides weight or emphasis which draws the eye to a focal point of the design. Proportion works along with balance and rhythm to create a smooth flow beginning with the largest object or element and moving in a hierarchal pattern throughout the design. The use of grid systems can help an overall design retain proportion and balance.


Sources
Goodman, A. The 7 essentials of graphic design. Cincinnati, OH: HOW Design Books.
Lapow Toor, Marcellle, Graphic Design on the Desktop. John Wiley & Sons, Inc.
Leland, Nita, Exploring Color. Cincinnati, OHNorthern Light Books.


Activity


In design, balance is best understood when compared to the physical world. Think of a physical object, such as a glass of water. When the glass is tipped or off balance, it falls over and spills. To keep a scale in balance it must have equal weight on both sides. Note that the weight does not have to be made up of identical objects. Similarly, if an object placed on a page fails to fulfill our “visual equilibrium” the design will appear off balance. When a design has balance, all of the elements appear grounded. This can be achieved through symmetry or asymmetry.

Symmetrical or Formal Balance is accomplished by distributing elements equally around a central vertical or horizontal axis. Although this assumes identical mirrored elements, balance can also be created using different element of an equal weight and placement. This is called approximate symmetry. Using symmetry in a design produces a sense of stability and a lack of tension that requires little work on the part of the viewer.

Lack: noun \ˈlak\ The fact or state of being wanting or deficient: "Using symmetry in a design produces a sense of stability and a lack of tension that requires little work on the part of the viewer."

Fulfill: verb \f(l)-ˈfil also fə(l)-\ To meet the requirements of, to develop the full potentialities of: 
"Similarly, if an object placed on a page fails to fulfill our “visual equilibrium” the design will appear off balance." 

Axis: noun \ˈak-səs\ A straight line with respect to which a body or figure is symmetrical —called also axis of symmetry: "Symmetrical or Formal Balance is accomplished by distributing elements equally around a central vertical or horizontal axis."

viernes, 17 de febrero de 2012

Intervew with a Graphic Designer

Name: Isabel Felipe    Age:21


1) Could you please define Graphic Design in your own words?
Graphic design is the art of solving visual communication problems

2) What influenced you to pursue Graphic Design?
The fact that I’ve always been attracted to arts, and visual media so when I graduated from high school
 I realized graphic design was the correct career for me

3) Could you please describe the educational process required to become a graphic designer?
To become a graphic designer you start off by learning basic drawing and composition skills, as the 
semesters go on, you learn color management, art history, photography, you learn how to develop books, 
flyers, magazines, web design, among others.

4) What are the skills you need to be a good graphic designer?
You need to be very patient; you need to have a good taste, to get along with computers

5) What job considerations were you looking for after you completed your education?
As my favorite part of graphic design is ‘’Editorial design’’ I was looking for a job were I could maybe
design a couple of pages for a magazine or a book

6) What's something of your school life that you enjoy the most?
Meeting talented people and learning from them, exchanging design ideas, hanging out with my friends

7) From your perspective, what is the most difficult part of being an graphic designer student?
The amount of time you need to dedicate to homework or work

8) What are your plans for the future?
I would like to own a design studio, have a design team and creating corporate identities, cd covers,
magazines, books, flyers

9) Point out your most personally gratifying moment in graphic designer school.
I guess the most gratifying moment of my graphic design school life was when I graduated

10) Why would you recommend graphic designer as a career?
Because it’s a very ‘’likeable’’ and nice career. You get to learn about many different stuff and It has 
a lot of work fields.

miércoles, 1 de febrero de 2012

My Top 3 Favorite Graphic Design Blogs

While looking desperately for inspiration, there's nothing better than a graphic design blog. In there, graphic designers around the world, post tips to deal with clients, tips about design trends and so on.
Here are my top 3 favorite graphic design blogs:

1. http://www.graphicdesignblog.org


This is, I believe, the BEST graphic design blog you could ever find on the internet. I find it very complete and helpful, and also ENTERTAINING!! It's definetly the best way to spend your free time. You will be learning about design in a fun way. 100% recommended!!

2. http://www.graphic-design-blog.com


3. http://www.graphic-iti.com

Introduction

In this Blog, I'm going to be posting cool stuff about graphic design, the experiences of my avatar in second life, and any other thing I'm interested about, such as music, languages, and cooking. I hope everyone who visit this AWESOME BLOG, find it enriching  for their lives and careers. Well, see you next time! Thanks for reading.